Tuesday, March 17, 2020

Visit By Head Of Games Design At TT-Games - Arthur Parsons

We are very lucky to welcome Arthur Parsons to our Games Design studio at UCLan this week.
Arthur is Head of Games Design at TT_Games and as such, it's so amazing that he takes time to visit our course and speak directly and openly with our students.
Arthur gave a great presentation about the criteria involved in designing and making a Lego game and offering a broad insight into the workings of the industry in terms of producing and marketing a game.
It's great to have the chance to speak with experienced industry experts such as Arthur.
His warmth and enthusiasm always motivate our students so much and encourage them to work hard and develop their passion for games design.






 

Monday, March 16, 2020

Jobs/Internships Available At ArchieMD Atlanta




ArchieMD have available positions for full time, part-time and internship to any KSU Games Program students/graduates the following positions:

1. Junior Unity3D Game Developer
ArchieMD, Inc. – Atlanta, GA

2. Experienced Server Engineer
ArchieMD, Inc. – Atlanta, GA

3. Senior Unity3D Augmented Reality Software Developer
ArchieMD, Inc. – Atlanta, GA


ArchieMD is a leading provider of visually-based health science education. More information is available here http://www.archiemd.com/

For further information, contact me, or the company directly



Allan

Friday, March 6, 2020

Status

Too long without a post.

Hopefully this  won't be the last post on the blog. I am still in draft three of a book, and don't seem to be getting much writing done or even seeing many movie. Distractions and all.

I still have an unfinished story. An unfinished book of parsha shiurim. Several half-baked and nearly baked game designs on the shelf.

However, I am still employed, having a social life, going on a vacation next month. My daughter is married and thriving, my son is thriving, too. Which is all good.

Still have weekly game nights and still get new games occasionally. I just got Concordia, Sushi Go Party, and I am expecting Gentes Deluxe and Haithabu. I am expecting a few thousand new Magic cards soon.

I and my boss have been playing games with three non-gamer coworkers at work every Thursday. It's been half a year, and, aside from Codenames, we have rarely repeated any games. Looks like we may start soon.

The magic of games, those little points, seem insignificant, but it's astonishing how they take a play activity and make people focus on a goal, a start, and an end. It's almost hard to understand why, but it must have something to do with: not only feeling great when you succeed, but wanting others to have a chance to feel great, too. If it didn't, the whole concept of multiplayer games would just fall apart. As long as we still play games together, I think humanity still has hope.

Peace.

EA Cricket 2018 Download For Free Full Version

EA Cricket 2018 Download For Free Full Version




SCREENSHOT



System Requirements Of Cricket 2018 Download Free

  • Tested on Window 7 64 Bit
  • Operating System: Window XP/ Vista/ Window 7/ Window 8 and 8.1/10
  • CPU: 2.0 GHz Intel Pentium 4 or later
  • RAM: 512 MB
  • Setup size: 1.1 GB
  • Hard Disk Space: 4 GB






Reventure Review (NSW)

Written by Patrick Orquia


Title: Reventure
Developer: Breadcrumbs Interactive
Publisher: Versus Evil
Genre: Adventure
Number of Players: 1
Release Date: 08 October 2019
Platform: Nintendo Switch
Price: $9.99
Also Available On: Steam




Indie games in pixel art style on Switch are dime a dozen. Like seriously, there are lots of them on the eShop, with widely varying degree of quality. Some are really awesome, like Celeste and Dead Cells, while the other, not so much. This game, Reventure, belongs to the not-so-much good category, and the developers know it and yet made the most of what they have created.




Reventure is a typical Zelda-esque game, where you play as a protagonist who is tasked to rescue a kidnapped princess. That's pretty much it for the plot, and developers of this game knows that they really don't have much to work with, so they resort to being self-aware, peppering the game with lots of crazy 4th wall-breaking shenanigans. There is some semblance of a story, with lots of funny twists for shits and giggles, just to make sense of the hilarity of the endings you unlock. I personally appreciate the humor; the joke bits are genuinely funny. So even though the game is a roguelike wherein you have to start at the very beginning each and every time, there's something in it that would keep you playing it.




You will see very early in the game, possibly by accident, that this game main gimmick is its many endings. 100 endings, to be exact. One such is endings is when you "accidentally" kill the old man that offers you a sword because it is dangerous to be alone. Dangerous to be alone with you, apparently, so as the game over screen says. Yes, the games right there, 2 minutes in, and then you start again. Then after a brief yet humorous narrative exposition about that particular ending, you have a go at the game again. Then you're off to either finish the game by finding and saving the kidnap princess or find another ending. You will eventually stumble upon another ending as you explore the world, whether by getting killed by an enemy, killing an NPC, or getting crushed by your equipment because you're a greedy bastard. 100 endings are there in the game, and you will surely have a blast trying to find all of them, that is, if you don't get bored to death by the extreme repetitiveness of it all. To possibly combat this, each ending you unlock affects the overall narrative. For example, killing certain NPCs change the game slightly as you have to deal with the consequences of your action. Such consequences mostly don't matter much in the grand scheme of things, but they are mostly inanely funny.




Overall, Reventure is quite a good game, despite its very simple presentation and bare-bones structure. The pixel art is much too pixel-y for my taste, and the 8-bit music lacks much variety, but again, it is really funny and it is ideal for short bursts of play sessions and also in being played handheld. Don't bother playing this on your big screen TV, though if you want to marvel at the pixels in HD, go float your boat. At its price point, if you have the spare money to waste, go get this game.





REPLAY VALUE: High







PROS:
  • Cutesy pixel art style
  • The 8-bit soundtrack sounds good despite of its lack of variety
  • Self-aware of its shortcomings and more than makes up for it with its wit and humor and pop culture references
  • The multiple endings are not in chronological order, making unlocking one a humorous delight most of the time
  • Opened pathways remain open in succeeding runs, making the game less tedious with repeated play
  • Ideal for short bursts of handheld gameplay
  • You can rewatch the endings you have unlocked; they are pinned to your adventure gallery 

CONS:
  • Bland story
  • Lacks challenge
  • Becomes very repetitive very quickly
  • You can play multiple characters but all of them play the same
  • Unlocked endings don't show on the game, so it is more likely to trigger them again the more endings you unlock, making it the game a bit frustrating towards the end since you have to start again from the very beginning each time the game "ends".



RATING: 3.5/5 (not-so-happy) Endings


Thursday, March 5, 2020

And I'm Still Losing...

What's going on everyone!?


Today for the #2019gameaday challenge my lovely wife, beautiful daughter and I played a game of Hero Realms with the Wizard, Thief and Ranger expansions. 


Unfortunately, I still cant post pictures unless they're screenshots because there is an error with the blogger app but rest assured I really did lose, lol!


Trinity ended up killing me and doing a great job as usual but this time Sam ended up finishing her off before she could regain any health and take her mother out as well.


As always, thank you for reading and don't forget to stop and smell the meeples! :)

-Tim

Meet Commodore's VIC(-20), The Friendly Computer




When Commodore made the PET-2001, they made a computer that found some success in the market, especially in Europe.  The PET turned into a series, but it was an all-in-one PC that came with a monochrome monitor and was rather an expensive product.  Commodore wanted to expand to more of a mass-market, and they designed the Commodore VIC-20, the first personal computer to sell for less than $300.  The VIC was very successful when it was released in 1981, becoming the first computer to sell over one million systems.  Its low price and feature set (color graphics, 4-channel sound) helped it to outsell its competitors.  But it days in the limelight were short-lived due to the arrival of its successor, the Commodore 64.  Having acquired a VIC-20, let's take a look at some of the practical issues with using it.


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