Friday, March 6, 2020

Status

Too long without a post.

Hopefully this  won't be the last post on the blog. I am still in draft three of a book, and don't seem to be getting much writing done or even seeing many movie. Distractions and all.

I still have an unfinished story. An unfinished book of parsha shiurim. Several half-baked and nearly baked game designs on the shelf.

However, I am still employed, having a social life, going on a vacation next month. My daughter is married and thriving, my son is thriving, too. Which is all good.

Still have weekly game nights and still get new games occasionally. I just got Concordia, Sushi Go Party, and I am expecting Gentes Deluxe and Haithabu. I am expecting a few thousand new Magic cards soon.

I and my boss have been playing games with three non-gamer coworkers at work every Thursday. It's been half a year, and, aside from Codenames, we have rarely repeated any games. Looks like we may start soon.

The magic of games, those little points, seem insignificant, but it's astonishing how they take a play activity and make people focus on a goal, a start, and an end. It's almost hard to understand why, but it must have something to do with: not only feeling great when you succeed, but wanting others to have a chance to feel great, too. If it didn't, the whole concept of multiplayer games would just fall apart. As long as we still play games together, I think humanity still has hope.

Peace.

EA Cricket 2018 Download For Free Full Version

EA Cricket 2018 Download For Free Full Version




SCREENSHOT



System Requirements Of Cricket 2018 Download Free

  • Tested on Window 7 64 Bit
  • Operating System: Window XP/ Vista/ Window 7/ Window 8 and 8.1/10
  • CPU: 2.0 GHz Intel Pentium 4 or later
  • RAM: 512 MB
  • Setup size: 1.1 GB
  • Hard Disk Space: 4 GB






Reventure Review (NSW)

Written by Patrick Orquia


Title: Reventure
Developer: Breadcrumbs Interactive
Publisher: Versus Evil
Genre: Adventure
Number of Players: 1
Release Date: 08 October 2019
Platform: Nintendo Switch
Price: $9.99
Also Available On: Steam




Indie games in pixel art style on Switch are dime a dozen. Like seriously, there are lots of them on the eShop, with widely varying degree of quality. Some are really awesome, like Celeste and Dead Cells, while the other, not so much. This game, Reventure, belongs to the not-so-much good category, and the developers know it and yet made the most of what they have created.




Reventure is a typical Zelda-esque game, where you play as a protagonist who is tasked to rescue a kidnapped princess. That's pretty much it for the plot, and developers of this game knows that they really don't have much to work with, so they resort to being self-aware, peppering the game with lots of crazy 4th wall-breaking shenanigans. There is some semblance of a story, with lots of funny twists for shits and giggles, just to make sense of the hilarity of the endings you unlock. I personally appreciate the humor; the joke bits are genuinely funny. So even though the game is a roguelike wherein you have to start at the very beginning each and every time, there's something in it that would keep you playing it.




You will see very early in the game, possibly by accident, that this game main gimmick is its many endings. 100 endings, to be exact. One such is endings is when you "accidentally" kill the old man that offers you a sword because it is dangerous to be alone. Dangerous to be alone with you, apparently, so as the game over screen says. Yes, the games right there, 2 minutes in, and then you start again. Then after a brief yet humorous narrative exposition about that particular ending, you have a go at the game again. Then you're off to either finish the game by finding and saving the kidnap princess or find another ending. You will eventually stumble upon another ending as you explore the world, whether by getting killed by an enemy, killing an NPC, or getting crushed by your equipment because you're a greedy bastard. 100 endings are there in the game, and you will surely have a blast trying to find all of them, that is, if you don't get bored to death by the extreme repetitiveness of it all. To possibly combat this, each ending you unlock affects the overall narrative. For example, killing certain NPCs change the game slightly as you have to deal with the consequences of your action. Such consequences mostly don't matter much in the grand scheme of things, but they are mostly inanely funny.




Overall, Reventure is quite a good game, despite its very simple presentation and bare-bones structure. The pixel art is much too pixel-y for my taste, and the 8-bit music lacks much variety, but again, it is really funny and it is ideal for short bursts of play sessions and also in being played handheld. Don't bother playing this on your big screen TV, though if you want to marvel at the pixels in HD, go float your boat. At its price point, if you have the spare money to waste, go get this game.





REPLAY VALUE: High







PROS:
  • Cutesy pixel art style
  • The 8-bit soundtrack sounds good despite of its lack of variety
  • Self-aware of its shortcomings and more than makes up for it with its wit and humor and pop culture references
  • The multiple endings are not in chronological order, making unlocking one a humorous delight most of the time
  • Opened pathways remain open in succeeding runs, making the game less tedious with repeated play
  • Ideal for short bursts of handheld gameplay
  • You can rewatch the endings you have unlocked; they are pinned to your adventure gallery 

CONS:
  • Bland story
  • Lacks challenge
  • Becomes very repetitive very quickly
  • You can play multiple characters but all of them play the same
  • Unlocked endings don't show on the game, so it is more likely to trigger them again the more endings you unlock, making it the game a bit frustrating towards the end since you have to start again from the very beginning each time the game "ends".



RATING: 3.5/5 (not-so-happy) Endings


Thursday, March 5, 2020

And I'm Still Losing...

What's going on everyone!?


Today for the #2019gameaday challenge my lovely wife, beautiful daughter and I played a game of Hero Realms with the Wizard, Thief and Ranger expansions. 


Unfortunately, I still cant post pictures unless they're screenshots because there is an error with the blogger app but rest assured I really did lose, lol!


Trinity ended up killing me and doing a great job as usual but this time Sam ended up finishing her off before she could regain any health and take her mother out as well.


As always, thank you for reading and don't forget to stop and smell the meeples! :)

-Tim

Meet Commodore's VIC(-20), The Friendly Computer




When Commodore made the PET-2001, they made a computer that found some success in the market, especially in Europe.  The PET turned into a series, but it was an all-in-one PC that came with a monochrome monitor and was rather an expensive product.  Commodore wanted to expand to more of a mass-market, and they designed the Commodore VIC-20, the first personal computer to sell for less than $300.  The VIC was very successful when it was released in 1981, becoming the first computer to sell over one million systems.  Its low price and feature set (color graphics, 4-channel sound) helped it to outsell its competitors.  But it days in the limelight were short-lived due to the arrival of its successor, the Commodore 64.  Having acquired a VIC-20, let's take a look at some of the practical issues with using it.


Read more »

Tuesday, February 25, 2020

Complex But Not Complicated

To me, the best games are the ones with rules that provide a structure for making moves towards victory, then get out of the way and let you play. I don't like games where an encyclopedic knowledge of the rules gives an advantage, and I can't stand games where it's possible to win on a technicality. The advantage should come with the ability to understand the consequences of making a particular play, like thinking several moves ahead in chess.

Twilight Struggle is a good game for that reason. It gives players a relatively simple set of options on their turn, primarily by playing cards for one of two purposes: either to spread their influence on the board, or to enact a more specific game effect that targets a particular location or gives some other in-game advantage. Simple options, but a lot to think about and try to plan for.

In Twilight Struggle, two players vie for control of the world during the Cold War of 1945-1989. The board represents a map of the world, with players placing competing levels on influence in the various countries depicted with an eye towards controlling particular regions. Scoring cards are played at various points in the game, so the goal is to set up your influence to take advantage of the scoring cards you have, but also to anticipate what your opponent is trying to do based on where they are placing their influence.

Another option each turn is to spend cards to progress with the Space Race. Achieving space-based advances does give an advantage, especially to whichever player gets to each milestone first, so (much like in the real world at the time) it's something that can't just be ignored. I'm not sure if it's intentional or not, but in all of our plays we've found the space race to be an annoying distraction due to the amount of time a player needs to spend on it and the random, hard to predict results. I wonder if the military commanders of the time felt the same way?

There is also a Military Operations track which requires both players to engage in roughly the same amount of aggressive military action each turn, an interesting balancing mechanic that slyly represents the sabre-rattling and chest-thumping that often occurs between world powers. However, too much military action will advance the DefCon marker, and if it gets pushed too far nuclear war breaks out and the game immediately ends. This is where the real brilliance of this game lies, and where it perfectly reflects the world it takes place in, as the two players constantly need to look at how far they can push things without going too far.

Like the best strategy games, Twilight Struggle gives you a lot to think about during play, without bogging you down in complicated rules that need to constantly be referred to. The strategy and maneuvering

It's a great game design for what it is trying to do, and you could even argue that it's educational, sparking the imagination about this unique period in world history. Unfortunately the game's presentation is more textbook than Hollywood blockbuster, and the game's graphic design is very...utilitarian, which is what I think has held this game back from gaining a wider spotlight. On the other hand, it has been in print continuously for 15 years, so I suppose it's finding its audience.

Rating 4 (out of 5): It's a 2-player game that takes a while to play so it doesn't come out that often, but we always enjoy it in spite of its somewhat dry presentation.

Monday, February 24, 2020

Grand Theft Auto IV: Complete Edition Free Download

Grand Theft Auto IV: Complete Edition - is an action-adventure video game developed by Rockstar North and published by Rockstar Games and the video game was released for Microsoft Windows on 2 December 2008.


Featuring: What does the American Dream mean today? For Niko Bellic, fresh off the boat from Europe, it is the hope he can escape his past. For his cousin, Roman, it is the vision that together they can find fortune in Liberty City, gateway to the land of opportunity. As they slip into debt and are dragged into a criminal underworld by a series of shysters, thieves and sociopaths, they discover that the reality is very different from the dream in a city that worships money and status, and is heaven for those who have them. Download now.
1. FEATURES OF THE GAME

Impressive realistic NPCs are Intelligent Modern Human representations that laugh, cry, eat, drink use cell phone.
Players will Experience an entirely exciting emphasis centered on the blending of on-mission and off-mission play.
Players can expect Visible Detail down to the weeds growing in the cracks in the sidewalk, cars, buildings & more.
• Grand Theft Auto IV is a New epic Adventure in the GTA universe following the Experience of Nikolai "Niko" Bellic.
Game Environment: New York City and parts of New Jersey, Liberty City, has been entirely redesigned for GTA IV.

Game is updated to latest version

Included Content

▪ Grand Theft Auto IV + Grand Theft Auto IV: Episodes from Liberty City.

2. GAMEPLAY AND SCREENSHOTS
3. DOWNLOAD GAME:

♢ Click or choose only one button below to download this game.
♢ View detailed instructions for downloading and installing the game here.
♢ Use 7-Zip to extract RAR, ZIP and ISO files. Install PowerISO to mount DAA files.

GTA IV DOWNLOAD LINKS
http://pasted.co/af29b5ae      
PASSWORD FOR THE GAME
Unlock with password: pcgamesrealm

4. INSTRUCTIONS FOR THIS GAME
➤ Download the game by clicking on the button link provided above.
➤ Download the game on the host site and turn off your Antivirus or Windows Defender to avoid errors.
➤ When the download process is finished, locate or go to that file.
➤ Open and extract the file by using 7-Zip, and run the installer as admin then install the game on your PC.
➤ Once the installation is complete, run the game's exe as admin and you can now play the game.
➤ Congratulations! You can now play this game for free on your PC.
➤ Note: If you like this video game, please buy it and support the developers of this game.
Turn off or temporarily disable your Antivirus or Windows Defender to avoid false positive detections.





5. SYSTEM REQUIREMENTS:
(Your PC must at least have the equivalent or higher specs in order to run this game.)
• Operating System: Microsoft Windows Vista, Windows 7, Windows 8, Windows 10
• Processor: Intel Core 2 Duo 1.8GHz, AMD Athlon X2 64 2.4GHz  or faster

• Memory: at least 1.5GB System RAM
• Hard Disk Space: 32GB free HDD Space
• Video Card: 256MB Nvidia 7900 / 256MB ATI X1900 or faster for better experience
Supported Language: English, French, Italian, German, Spanish, and Russian language are available.
If you have any questions or encountered broken links, please do not hesitate to comment below. :D